![]() ![]() and 4., right now how DR and Evasion works its fine, ppl just don´t understand its a choice between an offensive or defensive build and not between DR and Evasion.ĥ., brackets should exits for all stats ap, dp, (now new ones) dr, ev and hp. They eighter don´t touch balance at all and leave it unbalanced forever or they do, they change way to much at the same time so it´s almost impossible hitting the golden mean.ģ. PA does a poorly job of balancing the game. Rather you should have suggested something more like design pysolopias to improve the game. As far as I know the hidden stats on items are still its own category which should not exist in my opinion and we dont now if we actually see all stats of items right now or if PA is still hiding numbers from us.įirst of all, many of these suggestions are simply desilutionary, as it is already far too late to make such major fundamental changes to BDO. ![]() Could you give me some more information about your "No"? My suggestion would completely remove the rng factor and with more magic crystal variety it could be possible to have some really fun and different kind of builds.ġ1. It may not be the best solution thats true, maybe you have a better idea for this?ĩ. Currently it is possible to cc lock the enemy player forever if you know how it works, the 2.5 second immunity was just a suggestion from me to find a solution for the perma cc lock. Why do you think I wouldnt change anything? Reducing the amount of protectiond and cc effect is a pretty huge change I would say.Ĩ. This change would impact 1v1 and maybe small scale combat, which again would work very well against the one shot system we currently have but would not affect the large scale pvp, since only the person that successfuly grabbed the enym would get the debuff.ħ. Grabs are one of the strongest skills in this game and in my opinion it should stay like this, since it is a unique cc. Why "lol no"? Would you consider to give us some more information?. Dmagae adjustments could still be made through % skill damage for pvp and item revamps. Not sure if you missed that but, the main point of my suggestion is to not have a one shot fiesta in this game and actually have a real fight. You say it works this way and then and then exactly proof the opposit.ĥ. It would be very helpfull to split damage reduction and evasion to two seperate main stats.Ĥ. Sometimes DP is damage reduction, sometimes evasion, sometimes its both, sometimes its a class type value like "ranged dp". At the moment it is not clear what DP is. Could you tell me why you think it is pointless? In my opinion it helps for clarification. They could remvoe the brackets though, if they would increase the AP on highend items to compensate.ħ, so you would not change anything, there would be carried classes with iwin buttons, and trash ones, okĨ, At that point you might just remove cc limitģ. ![]() If they would change it to monster only, noone would do any damage to anyone in PvP, literately. 1Accuracy counters (around)1.25 evaĥ, You don't even have clue what do you talk. ![]()
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